//==============================================================================
define bloodspurtflail
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Flail Small
        }
    }
}

//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect
            }
        }
    }
}

//==============================================================================
define converted
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit
        }
    }
}

//==============================================================================
define convertedsparkle
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Sparkle
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart
        }
    }
}

//==============================================================================
define mistbody
{
   TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }	  
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Mercenary Head
         }
      }
   }
}

//==============================================================================
define Shield
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments A Shields Nubian
         }
      }
   }
}

//==============================================================================
define Spear
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments A Spear Iron
         }
      }
   }
}

//==============================================================================
define bloodspurt
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Small
        }
    }
}

//==============================================================================
define blooddecal
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Decal Small
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_idleA
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim Bored
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_boredA
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}


//==============================================================================
anim RangedAttack
{
    SetSelector
    {
        TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_AttackA
                tag Attack 0.51 true   
                tag GenericSound 0.40 true   
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.0
            }
        }
		set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_AttackA
                tag Attack 0.64 true   
                tag GenericSound 0.50 true   
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.25
            }
        }
		set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_AttackA
                tag Attack 0.66 true   
                tag GenericSound 0.51 true   
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.3
            }
        }
		set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_AttackA
                tag Attack 0.68 true   
                tag GenericSound 0.52 true   
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.35
            }
        }
		set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_AttackA
                tag Attack 0.70 true   
                tag GenericSound 0.53 true   
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.3
            }
        }
		set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_AttackA
                tag Attack 0.70 true   
                tag GenericSound 0.53 true   
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.3
            }
        }
		set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_AttackA
                tag Attack 0.70 true   
                tag GenericSound 0.53 true   
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.3
            }
        }
    }
}

//==============================================================================
anim Walk
{
    SetSelector 
    {
        TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_walkA
                tag FootstepLeft 0.75 true   
                tag FootstepRight 0.40 true
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 0.85
            }
        }
		set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_walkA
                tag FootstepLeft 0.75 true   
                tag FootstepRight 0.40 true
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.06
            }
        }
		set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_walkA
                tag FootstepLeft 0.75 true   
                tag FootstepRight 0.40 true
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.11
            }
        }
		set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_walkA
                tag FootstepLeft 0.75 true   
                tag FootstepRight 0.40 true
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.16
            }
        }
		set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_walkA
                tag FootstepLeft 0.75 true   
                tag FootstepRight 0.40 true
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.22
            }
        }
		set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_walkA
                tag FootstepLeft 0.75 true   
                tag FootstepRight 0.40 true
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.22
            }
        }
		set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_walkA
                tag FootstepLeft 0.75 true   
                tag FootstepRight 0.40 true
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.22
            }
        }
    }
}

//==============================================================================
anim Flail
{
    SetSelector 
    {
        TechLogic none/TG Frost Enemy Frozen
		set hotspot
        {
            version
            {
                Visual Infantry E Mercenary_FlailA
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Connect hotspot bloodspurtflail hotspot
            }
        }
    }
}

//==============================================================================
anim Death
{	
	SetSelector
    {
		set hotspot
		{
			version
			{
				Visual Infantry E Mercenary_deathA
                connect TopOfHead Head hotspot
                connect leftforearm shield hotspot
                connect righthand spear hotspot
//VFXs
				Connect hotspot bloodspurt hotspot
				Connect hotspot blooddecal hotspot
				length 0.7
			}
		}
	}
}
